![]() General Card(equip a general to the troop for enhancing the attacking power) Airstrike Card (Air attack the enemy of adjacent territory) Construction Card (construct territories,improve taxes, highest level can draft army troop ) ![]() Fortress Card (cannot move and attack during 3 rounds but improve defending) Battleship Card (take actions on the sea ) Artillery Card (produce artillery troops) In the game you need to use military cards to cooperate to the battle. In addition, because I have large number of projects on multiple stores, it’s just not sensible to spend handful of hours every day going through hundreds of pages spread all over to see if there is a question somewhere - just send me an email and I will get back to you.European war 2 is a new style strategy game on the background of WWⅡ(Super Risk).In the game depending on troops you can compete for territories such as lands,cities and oceans,further for resources,develop economy and military,conquer enemies' capitals and destory the enemies.There are 28 European countries including more than 200 land and sea areas,you can choose 12 countries from the Axis Powers and the Allies while enjoying kinds of game modes.ĭuring the game you need to operate and distribute the three basic troops reasonably which include soldiers,tanks and artillery.(Soldier troop with high yields but general attack,tank troop with high attack and continue action when complete destroying the enemies,artillery troop attacks soldier troop and tank troop while they cannot strike back),judge on the current situation correctly at any time for the AI is outstanding.The attributes of arms are different from each country.For example,the tank of Germany is most powerful but with high price,the soldier of Soviet Union is cheapest,the navy of Britain is best. If you have advice how to improve this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. The app only requests the permissions it needs to function.Ĭonflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated today. ![]() In the case of app-crash the following non-personal data is sent (vie web-form using ACRA library) to allow quick fix: Stack trace (code which failed), Name of the App, Version number of the App, and Version number of the Android OS. Location, personal, or device identifier data is not used in any way. Privacy Policy (full text on website & app menu): No account creation is possible/required, the made-up username used in the Hall of Fame listings is not tied to any account and does not have password. + Settings: A plenty of options to alter the gaming experience: Change difficulty level, hexagon size, Animation, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of houses), turn supporting unit types like Generals/Airforce/Minefields ON/OFF, allow Storms and supply depots for combat units, and much more.įull paid version is also available from the store separately ![]() + Historical accuracy: Scenario mirrors the historical setup. Meanwhile German Army Group Center had barely any Panzer or Panzergrenadier divisions left, many units were ordered to sit tight and hold stronghold cities in spite of nearby breakthroughs by Russians, and Soviet air force and partisans limited movement in the rear areas.Įnd result of this difference in mobility: In less than two weeks, more German men and materiel had been destroyed than at Stalingrad over a year earlier. Suddenly Soviet Rifle divisions moved 200 km per day instead of just 2, any previous experience Germans had fighting the Red Army was now obsolete. The key for the success of Soviet Operation Bagration and the resulting destruction of the German Army Group Center was the difference in mobility: The US lend-lease gave the Red Army more trucks than Germany made in the entire war. In the summer of 1944 the German Army Group Center was completely wiped out after the Red Army launched Operation Bagration - can you maneuver Germans out of the biggest disaster on the Eastern Front? This is turn-limited version of Fall of German Army Group Center 1944 (Operation Bagration) by Joni Nuutinen (by a wargamer for the wargamers since 2011)
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